TypeScript
Starting with v3, Socket.IO now has first class support for TypeScript.
Types for the server
First, declare some types:
interface ServerToClientEvents {
noArg: () => void;
basicEmit: (a: number, b: string, c: Buffer) => void;
withAck: (d: string, callback: (e: number) => void) => void;
}
interface ClientToServerEvents {
hello: () => void;
}
interface InterServerEvents {
ping: () => void;
}
interface SocketData {
name: string;
age: number;
}
And use them when creating your server:
const io = new Server<
ClientToServerEvents,
ServerToClientEvents,
InterServerEvents,
SocketData
>();
Then, profit from the help of your IDE!
The events declared in the ServerToClientEvents
interface are used when sending and broadcasting events:
io.on("connection", (socket) => {
socket.emit("noArg");
socket.emit("basicEmit", 1, "2", Buffer.from([3]));
socket.emit("withAck", "4", (e) => {
// e is inferred as number
});
// works when broadcast to all
io.emit("noArg");
// works when broadcasting to a room
io.to("room1").emit("basicEmit", 1, "2", Buffer.from([3]));
});
The ones declared in the ClientToServerEvents
interface are used when receiving events:
io.on("connection", (socket) => {
socket.on("hello", () => {
// ...
});
});
The ones declared in the InterServerEvents
interface are used for inter-server communication (added in socket.io@4.1.0
):
io.serverSideEmit("ping");
io.on("ping", () => {
// ...
});
And finally, the SocketData
type is used to type the socket.data
attribute (added in socket.io@4.4.0
):
io.on("connection", (socket) => {
socket.data.name = "john";
socket.data.age = 42;
});
These type hints do not replace proper validation/sanitization of the input. As usual, never trust user input.
Types for the client
On the client side, you can reuse the same ServerToClientEvents
and ClientToServerEvents
interfaces:
import { io, Socket } from "socket.io-client";
// please note that the types are reversed
const socket: Socket<ServerToClientEvents, ClientToServerEvents> = io();
Similarly, the events declared in the ClientToServerEvents
interface are used when sending events:
socket.emit("hello");
And the ones declared in ServerToClientEvents
are used when receiving events:
socket.on("noArg", () => {
// ...
});
socket.on("basicEmit", (a, b, c) => {
// a is inferred as number, b as string and c as buffer
});
socket.on("withAck", (d, callback) => {
// d is inferred as string and callback as a function that takes a number as argument
});
Custom types for each namespace
Since each Namespace can have its own set of events, you can also provide some types for each one of them:
import { Server } from "socket.io";
// types for the main namespace
const io = new Server<ClientToServerEvents, ServerToClientEvents, InterServerEvents, SocketData>();
// types for the namespace named "/my-namespace"
interface NamespaceSpecificClientToServerEvents {
foo: (arg: string) => void
}
interface NamespaceSpecificServerToClientEvents {
bar: (arg: string) => void;
}
interface NamespaceSpecificInterServerEvents {
// ...
}
interface NamespaceSpecificSocketData {
// ...
}
const myNamespace: Namespace<
NamespaceSpecificClientToServerEvents,
NamespaceSpecificServerToClientEvents,
NamespaceSpecificInterServerEvents,
NamespaceSpecificSocketData
> = io.of("/my-namespace");
myNamespace.on("connection", (socket) => {
socket.on("foo", () => {
// ...
});
socket.emit("bar", "123");
});
And on the client side:
import { io, Socket } from "socket.io-client";
const socket: Socket<
NamespaceSpecificServerToClientEvents,
NamespaceSpecificClientToServerEvents
> = io("/my-namespace");
socket.on("bar", (arg) => {
console.log(arg); // "123"
});